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New online fad - Planking

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Thursday, 2 June 2011 by Administrator

Amy Tam, Content Development Intern, is writing a series of posts for the ReachOut Pro blog that explore current trends in technology and online behaviour. Her field of studies are in Psychology, Social Work, and Studio Art.

Planking is a growing popular game, in which a person lies face down stiff as a board in various locations and uploads the pictures or videos online (Flock, 2011).  Facebook has become one of the sites people have used most frequently to upload pictures or videos of themselves planking; thus the new game has gained a large appeal for users on Facebook.  The thrill of the game is composing a great picture or video; usually this involves choosing a unique or sometimes dangerous location.  However, the desire to create a more unique composition involves risks.  Planking portrays how influential the internet (i.e. Facebook), social learning, and psychosocial development have on the younger population.

According to Alfred Bandura's social learning theory, people learn through observation, imitation, and modelling (Ormrod, 1999).  Bandura suggested that the environment reinforces modelling so people are more likely to repeat a behaviour through positive reinforcement (Ormrod, 1999).  Since most of the supporters of planking are fans or plankers themselves, people participating in the game are constantly receiving positive reinforcement.  Therefore, acts of planking are more likely to increase and to be repeated whether or not it is considered dangerous or risky.

On the Facebook page that promotes planking, most people expressed that they plank "for adrenaline and for amazement, and not to commit suicide" (Flock, 2011).  Another planker participated in the game in order to show his peers that he was mature for his age (Flock, 2011).  Planking was a way for younger people to prove to their peers that they were cool, random, unique, and mature.

In Erik Erikson's stages of psychosocial development, adolescents and young adults go through identity versus role confusion and intimacy versus isolation.  Adolescents are teenagers, ages 12 to 18 years old; during this age, they are developing a sense of self and identity (About.com, 2011).  Therefore, acceptance from peers is crucial in their development of identity.  Young adults are ages 19 to 40 years old.  During this time, they are learning to form intimate, loving relationships with other people (About.com, 2011).  At this stage, young adults are seeking long-term relationships/friendships with people.  Both stages of development suggest how important it is for young people to develop a strong sense of identity because with their identity, it becomes easier to develop long-term relationships with others.

This new online game reveals how people's environment plays a major role in participation.  When interacting with young people, it is important to know that they are undergoing their development in identity.  Finding ways or resources to build a positive identity would help young people make decisions that are positive and beneficial for them.

 

Sources:

http://teachnet.edb.utexas.edu/~Lynda_abbot/Social.html

http://www.thestandard.com.hk/news_detail.asp?we_cat=21&art_id=111442&sid=32505978&con_type=1&d_str=20110526&fc=4

http://articles.cnn.com/2011-05-18/tech/planking.internet.craze_1_facebook-group-australian-man-photos?_s=PM:TECH

http://www.washingtonpost.com/blogs/blogpost/post/planking-why-do-people-do-it/2011/05/25/AG1gHIBH_blog.html#pagebreak

http://www.news.com.au/national/planking-impossible-to-outlaw/story-e6frfkvr-1226063360227

http://psychology.about.com/library/bl_psychosocial_summary.htm